Curriculum
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1
Book Preview
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2
Introduction
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(Included in full purchase)
Introduction
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(Included in full purchase)
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3
Chapter 1 : Understanding Augmented Reality
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(Included in full purchase)
Understanding Augmented Reality
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(Included in full purchase)
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4
Chapter 2 : Setting Up Your Development Environment
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(Included in full purchase)
Setting Up Your Development Environment
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(Included in full purchase)
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5
Chapter 3 : Getting Started with ARCore
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(Included in full purchase)
Getting Started with ARCore
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(Included in full purchase)
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6
Chapter 4 : Building Your First ARCore App
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(Included in full purchase)
Building Your First ARCore App
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(Included in full purchase)
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7
Chapter 5 : Advanced ARCore Features
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(Included in full purchase)
Advanced ARCore Features
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(Included in full purchase)
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8
Chapter 6 : Getting Started with ARKit
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(Included in full purchase)
Getting Started with ARKit
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(Included in full purchase)
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9
Chapter 7 : Building Your First ARKit App
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(Included in full purchase)
Building Your First ARKit App
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(Included in full purchase)
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10
Chapter 8 : Advanced ARKit Features
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(Included in full purchase)
Advanced ARKit Features
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(Included in full purchase)
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11
Chapter 9 : Building an AR Furniture App
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(Included in full purchase)
Building an AR Furniture App
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(Included in full purchase)
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12
Chapter 10 : Developing an AR Game
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(Included in full purchase)
Developing an AR Game
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(Included in full purchase)
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13
INDEX
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(Included in full purchase)
INDEX
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(Included in full purchase)
About the course
Augmented Reality (AR) is revolutionizing how we interact with digital content, and mastering ARCore and ARKit can give you a competitive edge in this rapidly growing field. Building AR Apps with ARCore and ARKit takes you on a structured journey, starting with the fundamentals of AR technology and progressing to building real-world applications. You'll begin by understanding the core principles of AR and setting up your development environment. From there, you’ll dive into ARCore and ARKit, learning how to harness their capabilities to create interactive and immersive experiences. Step by step, you’ll build your first AR applications, implementing crucial features such as spatial tracking, surface detection, and real-world interaction. As you advance, you’ll work on practical projects like an AR furniture app and an AR game, reinforcing your knowledge with hands-on experience. By the end of this book, you won’t just understand AR—you’ll be equipped to build and deploy powerful AR applications with confidence. Whether you're a developer looking to expand your skill set or an innovator eager to push the boundaries of digital experiences, this book provides the expertise you need. Don’t get left behind—start building the future of AR today!
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About the Author
Vedala Venkata Satyadev is a distinguished AR and VR specialist with over 15 years of professional experience. Currently an Assistant Manager at a leading multinational corporation, he holds a Bachelor of Technology in Computer Science and Engineering and is Unity Certified. His expertise spans Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and cloud technologies. Satya actively explores emerging technologies such as the metaverse, blockchain, NFTs, and gaming, which he leverages to develop scalable and immersive tech products. His work focuses on solving complex industry problems through innovative AR/VR solutions. For instance, in healthcare, he has developed AR- based training simulations that improve medical professionals' understanding of surgical procedures. In manufacturing, his solutions include digital twins that help streamline equipment maintenance and operational monitoring. In education, he has created interactive learning environments that engage students through immersive experiences, improving retention and understanding of complex Subjects.