Curriculum

  1. 1

    Book Preview

    1. Interactive Web Development with Three.js and A-Frame Free preview
  2. 2

    Introduction

    1. (Included in full purchase)
  3. 3

    Chapter 1 : Getting Started with Three.js

    1. (Included in full purchase)
  4. 4

    Chapter 2 : Our First Scene

    1. (Included in full purchase)
  5. 5

    Chapter 3 : Interacting with Our Scene

    1. (Included in full purchase)
  6. 6

    Chapter 4 : Adding Some Realism

    1. (Included in full purchase)
  7. 7

    Chapter 5 : Post Processing

    1. (Included in full purchase)
  8. 8

    Chapter 6 : Introduction to WebAR and WebVR

    1. (Included in full purchase)
  9. 9

    Chapter 7 : Creating Your First WebAR Experience

    1. (Included in full purchase)
  10. 10

    Chapter 8 : Creating Your First WebVR Experience

    1. (Included in full purchase)
  11. 11

    Chapter 9 : Useful Boilerplates to Start Your Projects

    1. (Included in full purchase)
  12. 12

    INDEX

    1. (Included in full purchase)

About the course

Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects.

About the Author

Alessandro Straccia holds a bachelor’s degree in Advertising and Marketing from the Methodist University of São Paulo and a Technical Degree in Computer Science from ETE Lauro Gomes of São Bernardo, Brazil. He began developing an interest in Creative Development at a very young age, using his dad’s Apple II to create 2D graphics using the Logo language and adding some interactivity using BASIC language. Some years later, Alessandro took his first steps in 3D using 3D Studio and POV-Ray and began working with more professional languages such as C and Pascal.